Two drivers.
One pass.
One winner.

Persistent 1v1 ranked touge for Assetto Corsa. Challenge any driver on the pass, climb the ladder, run it back.

Servers online 1-click join via Content Manager
—ranked drivers
—battles fought

How a battle is decided

Two rounds on the same pass. You lead one and chase one; roles swap in between.

Chaser overtakes
Get past, then cross the line first, or pull out the gap the track calls for.
Leader runs away
Break the tow and open the gap past the track's limit. The Chaser is dropped.
Tiebreaker
Both rounds glued together? The Chaser who ran the smallest gap behind takes the battle.
Full rules

The HUD, in the car

Live gap, instant results and challenges on the fly. The real Touge Shobu HUD, drawn over the road.

Gap gauge
You · Chaser
+9.8 m GAP TO LEADERCLOSING ▲
Leader
YOU ▾
◂ OVERTAKE 150m RUNAWAY 200m ▸
MAEDA PASS · DH·ROUND 2 / 2·R1 +4.8m
Challenge on the fly
FD
DK_Nakazato
Mazda RX-7 FD3S · PI −4
1780
72% WR
Maeda Pass ↓ Night You chase
Accept Decline

Latest battles

All activity

Loading the latest results…

Stay in the tow. Apply pressure. Wait for the gap.

Three ways to run the pass

Top of the ladder

Full rankings

See you on the pass.

Join through Content Manager and challenge anyone from the in-game Hub. Rematches, results and rivals live in Discord. First time? Setup takes three steps.

Cat and mouse,
settled in two rounds.

Every battle is a 1v1 between a Leader and a Chaser. You run two rounds and swap roles, and the driver who performs best across both takes the win and the MMR.

A silver coupe leads a blue sedan down a forest pass at night.
Leader
Sets the pace out front. Your job is to be clean, fast and unpredictable. Break the tow and open the gap limit to win outright.
Chaser
Hunts from behind. Stay in the tow, apply pressure, and overtake, then reach the line first or pull out the gap the track calls for.

How a round is won

Overtake
Once the Chaser gets ahead, they win the round by crossing the finish line first or, on some tracks, by opening a set gap over the Leader.
Runaway
If the gap between Leader and Chaser exceeds the track's gap limit, the Leader has broken away and wins the round immediately.
Tiebreaker
If both rounds finish with no overtake and no runaway, the driver who chased with the smallest gap behind the Leader takes the battle overall.

Three ways to play

Ranked battles are the heart of the server, with two solo modes to sharpen up between fights.

  • 1v1 Touge

    Ranked

    The main event. Challenge any available driver from the in-game Hub, then run a two-round battle. Roles swap between rounds so both drivers lead and chase. Win and your MMR climbs; lose and it drops.

    Two rounds, roles swap · Leader vs Chaser · Elo ranked

  • Time Attack

    Solo

    Solo hotlapping. Start from the pit lane and chase the cleanest run you can. Records are tracked per track, layout and car; hold one and your name sits at the top of that board.

    Solo hotlaps · Records per track and car · Unranked

  • Training

    Practice

    Set your own sector gates and drill a segment on repeat, solo and with no stakes. Click a gate, then drive through the sector at race pace until the line is muscle memory.

    Custom sector gates · No stakes

Racing the clock

No opponent, no roles. Just you and the road. Time Attack is a solo hotlap mode for chasing the perfect run and putting your name on the records board.

  1. Start from the pit lane

    Roll out solo and get up to pace. Your lap is timed the moment you cross the start of the stage.

  2. Keep it on the course

    Only cutting the course throws a lap out. Clip a wall and the lap still counts, so keep pushing. Reset any time to start a fresh run.

  3. Chase the delta

    Every lap shows as a gap to the record: green under, red over. Only your single fastest clean lap is kept.

  4. Take the record

    Records are tracked per track, layout and car. Hold the fastest lap and your name sits at the top of that board.

Time Attack is unranked: it doesn't touch your MMR. It's pure pace, on your own time. Check the Time Attack board to see the records to beat.

House rules

  • Trash talk is fine. Harassment and toxicity are not.
  • No griefing: don't block gates, park sideways, or sabotage other drivers.
  • Checkpoint cutting or lag manipulation means a permanent ban, no appeal.

Ready to run it?

You need Content Manager and Custom Shaders Patch 0.2.11 or newer; 0.3.x is recommended for no damage in free-roam. The Connect page walks you through both.

The boards.

Two ways to prove it: head-to-head MMR from ranked battles, and raw pace in Time Attack. Pick a board.

MMR
Your skill rating. Win ranked battles to climb, lose and it drops. The leaderboard is sorted by it, highest first.
Safety rating
Your clean-driving reputation, from 0 to 100, so others know what to expect before they line up against you. Zero-contact battles push it up; collisions and penalties pull it down, and the lower it sits, the more your MMR gains get throttled.

Ranked leaderboard

Get on the pass.

Two free installs, then joining is one click. Already set up? Go straight to the servers.

  1. Install Content Manager

    The free Assetto Corsa launcher. It handles the one-click join and downloads any track or car you're missing.

  2. Install Custom Shaders Patch

    CSP 0.2.11 or newer runs every battle mechanic and the in-game HUD. 0.3.x is recommended: no damage in free-roam. Install it from Content Manager under Settings → Custom Shaders Patch.

  3. Pick a server and join

    Press Join on a server. Content Manager opens straight into it; missing the track or a car? It offers the download before you load in.